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Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


well.....

I need a complte character sheet from everyone and a complete background of the character as well. The backgorund should include what they did to be considered a hero and how they "died".

So far I have not recieved thsi for anyone. If you need help, let me know.

I was very busy these last two weeks but should be getting back to a routine soon.



Posted on 2019-10-06 at 13:11:28.

Ayrn
RDI Fixture
Karma: 122/12
2025 Posts




Awesome! So, from me, you just need the character history.



Posted on 2019-10-06 at 18:07:33.

Chessicfayth
Cheshire Cad
Karma: 107/3
1206 Posts


*fades in*

Alright. I'll get my finished up and work on that backstory. My next days off are Mon/Tue. I'll be done on or before then.

 

*evaporates*



Posted on 2019-10-09 at 23:22:21.

Ayrn
RDI Fixture
Karma: 122/12
2025 Posts




I've edited Corrin's sheet and added his history. 



Posted on 2019-10-12 at 12:50:02.

Chessicfayth
Cheshire Cad
Karma: 107/3
1206 Posts




Yo. Character sheet done, Finishing up backstory now. Do I post the .pdf somewhere? Or just write it out here?



Posted on 2019-10-15 at 17:57:57.

Philosopher
Bill-osopher
Karma: 37/4
502 Posts


Character

Hey guys. I’m still in this. Just been swamped. I have my character all sorted out. I’ll be aiming to finish this up for you this weekend. May need some help with the format in the end. But I’ll have the back story and basics all hammered in. 



Posted on 2019-10-16 at 20:34:37.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


deadline this

Okay, we are rapidly approach the two month mark since I posted this and I only have one character in. I understand RL but if we are going to do this, we need to move forward. 

So I want all characters in with backgrounds by October 25th. If you need assistance please let me know. If I do not have characters in by then, I will close this thread and move on to other projects.

PDF's or Word or google docs can be emailed to me rbriant at gmail

Thanks

 

 

 

 

 

 



Posted on 2019-10-17 at 09:29:53.

Chessicfayth
Cheshire Cad
Karma: 107/3
1206 Posts


Gotcha.

Sent.



Posted on 2019-10-17 at 12:38:17.

Philosopher
Bill-osopher
Karma: 37/4
502 Posts


Niknash, Lady of Doomstone

Name: Niknash, Daughter of Bogru, Lady of Doomstone, Manhunter, The Impaler, Breaker of Lines

Race: Half-Orc

Build: Barbarian [Path of the Totem Warrior: Bear, Wolf, Eagle]

Background: Outlander [Proficiency: Athletics, Survival]

Ability Scores: STR 20 [+5], DEX 14 [+2], CON 16 [+3], INT 10 [0], WIS 12 [+1], CHA 8 [-1]

HP: 225

Feats: Polearm Master [4th], Sentinel [8th]

Racial Abilities: Speed 30ft; Medium Size; Darkvision; Menacing [Proficiency:Intimidation]; Relentless Endurance [1/LR from 0HP to 1 HP]; Savage Attacks [+1 Weapon dice to critical hits]

Skills: Intimidation; Athletics; Survival

Languages: Common; Orc

Saving Throws: Strength, Constitution, Dexterity [vs. Spells & Traps {unless blinded, deafened, or incapacitated}]

Class Abilities: Rage 5/LR [Advantage on STR checks and Saves; +3 Damage w/ melee weapons; Resistance to all damage except psychic {Bear variant 3rd level}; Unarmoured Defence [Currently 15], Reckless Attack [Attack w/ Advantage, but take hits at Disadvantage]; Danger Sense [Saving throw advantage vs Spells and Traps]; Primal Path [Path of the Totem Barbarian: Bear {resist all damage except Psychic while raging}, Wolf {Track quickly, Stealth at normal speed}, Eagle {Fly speed = to land speed while raging, falls at end of turn}]; Extra Attack; Fast Movement [+10 feet w/o Heavy Armour]; Feral Instinct [Advantage on Initiative Rolls; Act normal during surprise rounds IF you rage first]; Brutal Critical [+2 Weapon Dice to critical hits]; Relentless rage [DC 10 Con to go from 0hp to 1hp, increases by 5DC each attempt; Resets after Short/Long rest]; Persistent Rage [Rage only ends early by choice, or when made unconscious]

Spells known: Beast Sense and Speak with Animals [as rituals]

Description: Niknash is sinewy and agile, standing over six feet high, and weighing more than most mortal men. Her frame resembles that of a twisted, knotted tree, pocked by war wounds, ritual carvings, and thick, clotted muscle. Grey skin, bronze colored eyes, and thick black hair maintained in long dreads provide a striking contrast that is the most redeeming quality of what one might call beauty. Her strict demeanour and cutthroat candour would put to rest any thoughts of intimate inflection beyond martial companionship.

 

History: In the land of Skaern, there had been a delicate balance of power between tribes. Elves inherited the forests, Gnolls the grasslands, Dwarves the mountains, and the Orcs lorded over the steppes, and the hills. The coming of man, a warlike race with cunning intellect, and ambition destroyed the delicate balance.

They settled the coast and displaced the Lizardkin, established treaties with the Elves, learning magic, and archery. They began to trade with the stoic Dwarves, learned how to refine their arms. By the time the tribes of the Orcs and Gnolls took notice, The Calamity was already upon them. In a striking display of might the armies of Man set out across the plains and wiped the Gnolls off the face of Skaern. It was genocide. The Orcs would not be cowed so easily. The tribes formed a war council to oppose the advancement of Man. Through a combination of key defensive postures and guerrila raids during the darkness of night, they were able to depose the first armies of man through attrition. This was a temporary victory, and it was not earned through might as was the Orcish preference. 

Generations followed in an uncomfortable climate of war and concessions. Orcs had advantage in rearing children, and would often use the daughters of man captured in village raids as brood mares to fuel population blooms. One such mongrel became a key hero in the war against the invaders. His name was Bogru. His viciousness, might, and cunning became legendary. He united the tribes of the orcs under one banner, and they erected a monument to their unity and strength, known forevermore as The Doomstone. An impenetrable fortress that overlooked the coastal kingdom of Man, a monument to their perserverance. A grim warning to their foe. 

Man made a murderous pact with Elvish assassins who were successful in their plot to kill Lord Bogru. However, even in death the Half-Orc mongrel would return to the battlefield as a revenant to lead his forces to victory against the ever evolving armies of Man. From his loins came Niknash, a warrior every bit as tenacious as her father. A master of the polearm, her rage is boundless, as she charges into the fray at the lead of her forces. Her most notable title is "The Breaker of Lines". She is truly the spear that breaks through the shield walls of her foe, widening the gap for her soldiers to pierce into the heart of enemy forces and reek brutal havoc.

Her last memories had her pit in a dire battle against the first legions of Dwarven men to join into the fray as allies of Man. The dwarves and their mithral smithing and golems overcame her legion in a pitched battle.

 

 



Posted on 2019-10-20 at 13:18:10.
Edited on 2019-10-20 at 13:33:51 by Philosopher

breebles
#1 Kibibi
Karma: 58/1
1843 Posts


Izkhari Diva, Tempest Cleric of Helm

Name: Izkhari Diva

Race: Bronze Dragonborn

Build: Tempest Cleric, God: Helm, God of Protection

Background: Acolyte [Proficiency: Insight, Religion]

Ability Scores: STR 16 [+3], DEX 14 [+2], CON 14 [+2], INT 10 [0], WIS 18 [+4], CHA 10 [+0]

HP: 150

Feats: War Caster [8th]

Racial Abilities: Speed 30ft; Medium Size; Resistance [Lightning]; Breath Weapon [1/Short rest, DC 15 DEX ½ dmg on success, 30ft line, 4d6 Lightning]

Skills: History, Medicine

Languages: Common; Draconic; Abyssal; Celestial

Saving Throws: Wisdom, Charisma

Class Abilities: Bonus Proficiencies [proficiency with martial weapons and heavy armor];

Wrath of the Storm [when creature within 5 ft. that you can see hits you with an attack, you can use your reaction to cause the creature to make a DC 17 DEX saving throw  or take 2d8 lightning or thunder damage (your choice), half damage on success, 4 uses/day];

Channel Divinity, 2/Short rest [Turn Undead: When an undead fails its saving throw against your Turn Undead feature, it is instantly destroyed if its CR is 3 or lower, Destructive Wrath: deal maximum damage instead of rolling for lightning or thunder damage];

Thunderbolt Strike: When you deal lightning damage to a Large or smaller creature, you can also push it up to 10 feet away from you;

Divine Strike: once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 2d8 thunder damage;

Divine Intervention: Action, request deity's aid and roll percentile dice. If the number rolled is equal to or less than your cleric level, your deity intervenes. If successful, you can't use this feature again for 7 days, otherwise, you can use it again after a long rest

Mana Points: 66

Spells known: All Cleric spells

Cantrips: Guidance, Light, Mending, Sacred Flame, Thaumaturgy

Spells prepared: 1st: Cure Wounds, Detect Magic, Fog Cloud, Guiding Bolt, Healing Word, Shield of Faith, Thunderwave

2nd: Blindness/Deafness, Gust of Wind, Hold Person, Lesser Restoration, Shatter, Spiritual Weapon

3rd: Beacon of Hope, Call Lightning, Dispel Magic, Glyph of Warding, Mass Healing Word, Revivify, Sleet Storm

4th: Control Water, Death Ward, Ice Storm

5th: Destructive Wave, Greater Restoration, Insect Plague, Mass Cure Wounds

6th: Heal

7th:

8th: Holy Aura

Description: Nearly 7 feet tall, Diva towers over the humans and most other creatures who work alongside her within Helm’s Temple. Her scales are bronze and strong, though marred and seemingly disheveled in places, indicating wounds from past battles. She strikes an impressive figure, strong and stoic, ready to heal a battalion or rain lightning and thunder down on her foes at a moment’s notice.

History: Diva was brought to the steps of Helm’s temple as a child, the first day of a massive storm that lasted for weeks. Her parents knew they would likely never return from the battle that lay ahead of them, and so left their child in the protection of the protector god himself. Diva learned of their demise on the last day of the storm, and raged, as though challenging the storm itself. While the priests and priestesses felt Diva’s loss, they found this display more impressive than anything else. She clearly held a great power within her, and began her training immediately.

Though strong in both body and command of the storm, Diva’s desires and greatest assets formed more in line with healing the battle wounded, slinging spells that would give her allies advantages over their foes, and bringing back to life their fallen soldiers, that they may then return home to their families.

She became a true force of nature. The armies she marched with could endure any battle, and enemies came to fear the troops who approached them beneath ominous black clouds streaked with lightning and rolling with deafening thunder. They came to be known as the Tempest Legions of Diva,.

The only battle they ever lost was the last one Diva would remember. As rain and light fell down across the battlefield, Diva was struck a finishing blow by a ballista bolt. Overkill, for one dragonborn, however her enemies no longer thought of her as just one dragonborn. She was an entity, an otherworldly being. And now, finally, she was dead.

 



Posted on 2019-10-21 at 08:11:25.
Edited on 2019-10-21 at 11:36:50 by breebles

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


thank you

I will be going over characters in detail soon.

 

Aryn - Where did you get Afflicted Kender from? I do not know the source.



Posted on 2019-10-23 at 14:27:57.
Edited on 2019-10-23 at 14:30:32 by Alacrity

Ayrn
RDI Fixture
Karma: 122/12
2025 Posts




Alacrity,

If you mean as far as game mechanics go for the Afflicted Kender, I just used the Halfling [Lightfoot] mechanics from the 5E PHB. If you mean the roleplaying information, I used the Dragonlance Campaign Setting and Age of Mortals books from the 3E edition.

Peace,

Ayrn



Posted on 2019-10-23 at 15:25:31.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


RL

No matter how I try, my RL is just so busy that I am not getting to this game like I had hoped. Sorry guys but I think I will stop stringing you along and say this is not happening.

Alacrity

 



Posted on 2019-10-30 at 07:03:18.

breebles
#1 Kibibi
Karma: 58/1
1843 Posts


Damn

Sorry Alacrity. Thank you for trying to put this together for us!



Posted on 2019-10-30 at 08:10:50.

Ayrn
RDI Fixture
Karma: 122/12
2025 Posts


Thanks for being upfront

I appreciate that!

Peace,

Ayrn



Posted on 2019-10-30 at 13:55:40.

   


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